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Games - June 24, 2026

Ubisoft’s Next Ghost Recon Is Being Cut Apart And It’s Getting Ugly

The next Ghost Recon isn’t just delayed, it’s reportedly being stripped down, hit by layoffs, and struggling to even function. With a failed alpha and crunch looming, this project is starting to look seriously unstable.

If you’ve been waiting for the next Ghost Recon, brace yourself.

Because right now, this thing isn’t shaping up. It’s breaking down.

Behind the scenes, Ubisoft’s upcoming Ghost Recon (codenamed Project OVR) is reportedly being chopped, rushed, and stretched thin all at once. And the more details that come out, the worse it looks.

Let’s get into it.

This Isn’t Just A Rough Patch Anymore

At first, it sounded like a typical dev hiccup. A missed milestone here, some management friction there. Nothing unusual in modern AAA development.

But this has escalated fast.

The game already failed its internal alpha goals earlier this year, with sources pointing to unrealistic deadlines and poor planning as the root cause.

That alone is a big deal. Alpha is where a game proves it actually works.

Project OVR didn’t.

And instead of stabilising, things have only spiraled since.

Silent Layoffs And A Shrinking Game

Here’s where it gets messy.

Following an internal memo back in April, Ubisoft reportedly carried out “silent layoffs” at its Paris studio working on the game.

No big announcement. No PR spin. Just people gone.

At the same time, the scope of the game has been heavily reduced, with features straight-up removed to try and get things under control.

Think about that for a second.

A major AAA shooter. Years in development. And now it’s being scaled back mid-flight just to stay alive.

That’s not optimisation. That’s damage control.

“Terrible State” And Barely Stable

It gets worse.

Developers working on the project reportedly weren’t even surprised the alpha failed. The game is described internally as being in a “terrible state” and “not stable at all.”

That’s brutal.

When the team making the game has already accepted it’s broken, you’re not looking at a quick fix. You’re looking at a rebuild.

And yet… the timeline hasn’t slowed down.

Leadership Stepped In… But Nothing Changed

Ubisoft did what big publishers always do in this situation. They sent in senior leadership.

VPs Jean-Baptiste Duval and Julien Sansalone are now more involved, acting as overseers on the project.

On paper, that sounds reassuring.

In reality? Sources say their presence hasn’t actually improved day-to-day development. Aside from the layoffs, things are pretty much the same.

That’s a huge red flag.

Because if leadership intervention isn’t fixing the problem, then the problem runs deep.

November Beta… Seriously?

Here’s the part that really raises eyebrows.

Ubisoft is still targeting a beta for November.

Let that sink in.

A game that just failed alpha.
A game that’s unstable.
A game that just cut features and lost staff.

And it’s somehow aiming to be beta-ready in a few months?

You don’t need to be a dev to see where this is heading.

Crunch Is Coming, And Everyone Knows It

With deadlines still locked and resources reduced, the pressure shifts exactly where you’d expect.

The developers.

Sources say the team is already worried about long periods of crunch to hit that November target.

And with fewer people after layoffs? That workload doesn’t disappear. It gets dumped on whoever’s left.

This is the part nobody likes to talk about, but it matters. A lot.

Because rushed games don’t just launch broken. They burn out the teams making them.

So… What Happens Now?

At this point, you’ve got to ask the obvious question.

Can this game actually recover?

There is still a “strong foundation” mentioned in internal reports, which suggests the core idea isn’t dead.

But everything around it? That’s where things are falling apart.

Scaling back features, leadership stepping in, layoffs, failed milestones, crunch looming… this is the full checklist of a project under serious pressure.

Best case scenario? A stripped-down version limps to release.

Worst case? A full reboot. Or even cancellation, which is already being discussed internally.

Either way, this isn’t the confident comeback Ghost Recon fans were hoping for.

The Bigger Problem You Shouldn’t Ignore

And here’s the real takeaway.

This isn’t just about one game.

Ubisoft as a whole has been dealing with layoffs, restructuring, and major financial pressure recently.

Projects like this don’t exist in isolation. They reflect what’s happening across the entire company.

So when you see a flagship franchise struggling like this, it tells you something bigger is off.

Final Thought

Right now, Project OVR feels like a game fighting itself.

Cut content. Tight deadlines. Stressed teams. Unclear direction.

Could it turn things around? Sure. Games have bounced back from worse.

But based on everything we’re seeing?

You might want to keep your expectations in check.

Because this Ghost Recon isn’t just missing the target.

It’s still trying to figure out where the target even is.